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You know what, I havent done a journal in a while and this game bugged me alot.

The Game was fairly fun, but I think the main series games are better.  I havent played a Professor Layton game before this game, but I heard the puzzles aren't as tough as the main series, however I have no evidence to support this.  I've played Pheonix Wright before though and I'd say the trials are fun, although a couple of hitches.  In the first trial, there's a time you have to assume the character said something they didnt (although I could have just missed it) and in the first Labyrinthia trial, there's a point where you have to choose between 3 wrong answers, but only one of the wrong answers is the one that wont give you a penalty and continue the story.  Outside of that, the Grand Grimoire was an interesting addition to the evidence.  The ability to question witnesses during another's testimony was neat but it doesnt add too much outside of some funny lines if you question someone with no one to say (which thankfully, gives you no penalty)

I also found alot of puzzles fun, although overwhelming at times (I knew Professor Layton was a "Puzzle game" but I didnt know that meant that they just threw puzzles at you for no reason whatsoever.  This is what happens when you do no research into a game before playing it.)  There were a few puzzles that seemed to be there just to coax you into wasting hint coins with descriptions that dont make alot of sense or dont explain much, like one early on where you have to untie Espella and you just have to pick which of the two options has the two ropes overtop of each other and not looped around each other, but with perseverance you can do them without using any hint coins.  My least favorite puzzles were the one when (minor spoiler) you're in the underground ruins and Layton says we need Wright's skills to figure out how to open the door, which requires basically no thinking whatsoever and just has the puzzle progress when you do very simple things, and the final puzzle of the game which was PATHETICALLY easy.  I did enjoy the puzzles at Rouge's tavern with the sliding Goblet though.  There were at least 4 puzzles in the game that were either based around hearing people talk, or spawned from someone talking but absolutely none of them come in the middle of a trial from someone's testimony, which was a major missed opportunity.

What ruined this game for me was the ending.  I'm going to spoil everything here so dont read the next paragraph if you havent beaten the game yet.  The rest of the game is fun but the ending was incredibly stupid if you think about it in the slightest, and considering how this is a crossover between two Mystery games, I highly doubt veteran players of either series wont notice these.  

(SPOILER START) So, all magic in the town was faked because there's a mineral in the water that makes them faint when they hear silver.  First up, that sounds really stupid.  Second, how in the hell did no one notice these large chunks of their day missing whenever a spell was cast?  If you say "oh, they said the witches mess up your mind when they're present", keep in mind that a witch appeared in the Alchemist's house, turned Layton into gold, while Phoenix was just underground.  Also, how the hell did they make a golden statue so quickly, and carry into town that fast?  Yeah, they have invisibility cloaks but Gold isnt exactly the lightest metal.  a Solid gold life sized statue would take alot of time and gold to make, and alot of effort to move.  How the heck did no one check in on that room in that time?  Keep in mind, they would have be knocked out for a while given other spells and the Legendary Fire.  Did they have this statue made before hand?  How rich is the Storyteller's company if they can make GOLDEN STATUES like this?  What about spells like Godoor?  THAT spell was done in the middle of the night and it specifically mentions it only lasts a short while.  How does someone fake this? Lets also not forget the Bell tower.  They find that bell as children and, what, 10, maybe 15 years later they never bother FINISHING the cryptic words on the wall?  If the bell is made of Silver, why not tear it down?  Clearly the story teller has enough money to build an entire town from the ground up and make gold statues of people whenever, why not tear down the tower?  Only people who've drank the water get knocked out when they hear the silver bell, why would he leave this tower here if he's gonna build a town around it with the purpose of having every faint at the sound of silver?  No, clearly its far more logical to just put a cloth over it.  No one will EVER walk into that part park.  Ever.  The cloth wont fall off, the grass under it wont rot without sunlight, no one will notice a thing.  BRILLIANT.  Can I also question how no one HEARD the crane machines too?  I mean, yeah, they cant see them but those things should be exceedingly loud.  Even if they were hypnotized to not hear them either, wouldnt they find it weird that everything got really quiet at random times during the day? Oh, and the whole Knock-out silver bell thing comes apparent immediately on a second playthrough when the Great Witch not only flies around london, but makes a statue come to life and throw a car into a tree.  There was NO way to possibly fake THAT.  There was a giant Hand print on the car.  Did the Pharmaceutical company just donate a robot statue to the city? and Eve Belduke just happened to have access to its controls?  How did she turn into a cat to get into the house?   Lets also not forget the contradiction in Layton going into the book first, then Pheonix the next day, and for some reason, Pheonix already been hypnotized and got a job in labyrinthia before Layton had gotten into town.  Why did it take him so long to get into town? and why was Pheonix and Maya hypnotized but Layton and Luke werent?  This is never explained.  All they say is "Pheonix came here by accident".  Another big problem with the game is that the title is a complete lie.  Layton never faces off vs Wright.  Don't bring up that last trial (where no one even questions why Layton has the authority to be an inquisitor.  I know he did the inquisitor puzzle at the Great Archive but no one even brings it up) where he just accuses the girl he's been helping out to save the whole game of being a witch.  Not suspicious at all.  Dont even TELL me that counts as facing off.  He KNOWS Espella isnt the witch.  He's smart enough to figure out from the evidence and the Storyteller's expression that Espella ISNT the witch.  He became the inquisitor so that he could get the trial going towards the truth.  Its not facing off, its just rigging a court trial.  Also, Layton seemed to do alot more in the ending than Wright did.  In fact, I think Layton did more important stuff to the story than Pheonix did.  All Pheonix really does is defend Espella and Maya in their trials, and then looks after Luke until they find Layton again, who's already found several extremely important clues such as the shades and the great witch.  They could have screwed with the story a little bit and just made Layton defend Espella in the trials and Pheonix would have been basically useless.  I did a little more research into this game and judging from the Trailer for this game alone (one from 2012), it seems the story went through several changes.  In the trailer, it says Espella had been written to die, Layton was accusing her in court, the Story Teller looked different, and Layton and Wright actually dont seem to get along, unlike the game where the two are best buddies throughout.  It would have been really cool to have had Wright and Layton on opposite teams, both trying to uncover the truth behind the town, but this would have been rather difficult to write so I can understand partially, but they could have had at least one trial where the two are legitimately fighting.  That part would have been easy, since Layton is better at puzzle solving on the fly, while Pheonix never puts the pieces together until he's in court, meaning we could have easily had a case of two people trying to find the truth against each other, and with layton as prosecutor, there could have been a point where Pheonix coaxes testimony from a witness and Layton solves the puzzle.  (End Spoilers)

I did find the game fun, but the ending was just so stupid.  There was also one line that was so hillarious that it sounds like a spoiler but it really isnt since it comes out of nowhere in the last 5 minutes of this game (and it is a long game with 20+ hours of gameplay in it).  I'll say this without giving names because this was just too funny.  A character just says, out of nowhere, "I have a fatal illness" and the others go "what! Noooo" before the character just says "Dont worry, I've already found a cure."  It just comes out of nowhere and affects absolutely nothing.  It turns out that it was establishing DLC, which is fine, but the line came completely out of nowhere and, again, had no impact on the events of the story, so it was just funny in how out of place it was.  The game has 70 puzzles total and was entertaining enough to be worth the time, but I'd recommend one of the main Pheonix Wright games over it, like the Miles Edgeworth Spin-off game (if you're lucky enough to find it) or Apollo Justice (again, if you can find it).

In other update news, I got a new PS Vita, and got both Project Diva F and F 2nd.  Those games are fun.  Vita version is superior to the PS3 version since you dont have to adjust the timing at all.  I've heard some people complain about the timing on the swipe, especially when you get sweaty fingers but just wipe your fingers off on your clothes, and use the side of you hand to wipe off the screen and it works fine.  
Oh, and Disgea 4 is great.  I'm usually not a shipper but I'm finding it hillarious to make up pairings for the characters you make in game.  (Hansel and Sally cleared out a whole level by themselves through the power of Friendship!)
  • Mood: Neutral
  • Listening to: Jet Set Radio OST
  • Reading: nothing
  • Watching: The screen
  • Eating: I want some chocolate
  • Drinking: Im thirsty
Donavan

Basic 2D Arcade Fighting game Moveset:

Gender: Male

Species: Shota-console

Description: Donavan is a very aggressive and violent boy.  He isn't afraid to punch to get what he wants. He is rude, not very diplomatic, and knows how to lead.  He has a thing for sadism and loves to hurt people.  He is the only boy of the group who wears his weapon all the time, his claws, which requires his physical strength to swing.  Despite his bad boy behaviour, he has a good heart and is always ready to help his friends in need.

Donavan is a character with alot of range and power.  His physical attacks can reach farther than other characters and deal more damage on average, allowing him some powerful combos.  On the other hand, he lacks any projectile or real "get in close quick" move.  His moves are strong, he's great at mix-ups, and even screwing up a combo generally leaves Donavan with time to set himself back up again but any enemy who can stay away from him will have an advantage if Donavan doesn't get a partner who can take damage or create an opening for him.

Entrance: Enters and slashes in the air "I'll kick your ass!"

Fighting Pose: Legs apart and bent.  Leaning forward, both arms extended downwards.  Glaring enemy in the eyes

Moves:

Standing (Facing Right)
Light: Stands on his front leg knees enemy in the stomach with the back
Medium: he spins to the left (or clockwise),rotating on his front leg and elbows the enemy's face with his back to the camera.  He then steps back to his other spot
Heavy: Steps forward with his front foot, then swings his claw upwards.  Launches enemy

Crouching
Light: Elbow Jab
Medium: Headbutt
Heavy: Sideways claw swipe

Air
Light: Downwards Elbow Swing
Medium: Sideways Kick
Heavy: Downwards Diagonal Clawswipe

Grab: Smacks the enemy with both palms to grab, then slashes with his claws, spinning the enemy.  Good range and stun

Special Moves

Grey Jumpcut (DP + L/M/H)
Jumps and does a downwards swing with his claw.  Jumps farther forward for each version.  L version jumps straight up and then slashes down, and is still slower than his normal moves.
Any version works as an anti-air.  Standing enemies are knocked down, while airbourne enemies are ground bounced.  All versions hit high.  There's a 1/100 chance that hitting the enemy with the H version of this move will make Donavan drop a camera.  It does nothing and just there for kicks

Grey Sweep (QcF + L)
bends forward and sweeps the ground with his claw.  Moves him slightly forward and hits low.  Can be used twice in a row.

Grey Rapid slash (QcF + M.  Mid-air only)
Swings his claws in the area slightly ahead and below him.  Will continously slash as long as you tap M.  Hits don't do too much damage but good keep-away tool since Donavan can combo fairly easily from it upon landing.  However, it has a little recovery when you stop slashing

Grey Shutter Claw (QcF + H.  Mid-air only)
A slow, double handed clawsweep which knocks the enemy up into the air.  Does Decent damage, and launches the enemy high, unless they were blocking.  On a standing enemy, Donavan will land on the ground after launching them.

Grey Shadow (QcB + L.  Mid-air also)
twists his body to the side.  Dodges all moves for a brief moment but he can easily be hit while he's returning to normal, so using it to dodge physical moves (except really slow ones) isn't a good idea.

Grey Pressure Point (QcF + M)
A precise stab with his claw which makes subsequent hits in the combo have more hit stun.  The additional hitstun effect only works once per combo but the move can be used as much as you'd like. About the speed of a heavy attack.

Grey Umbra (QcB + H)
sets himself to jump, then leaps forward with his claws out.  Delayed, but does a good amount of damage.  Can aim himself diagonally upwards by holding up while he's setting himself.  Holding M increases the delay before he jumps, and pressing Down again will have him return to normal.  Needs enemy to be open in order to work or else Donavan will be very open to counter and Donavan has to be at least mid-screen distance from the enemy or closer to hit.  Enemy is knocked back in a flying arc if they are hit.

Grey Punishment (Down, Down, L/M/H, near a downed enemy)
stabs a downed enemy with his claw.  L version can be used multiple times in a row.  Doesn't do much damage but builds meter quickly.  M version simply picks up the enemy, with no damage but allows Donavan to follow up if the enemy doesn't react quick enough.  H version picks up the enemy then claw swipes them away, knocking them back.  If you dont use your assist, the H version is a good way to end a combo.

Super Moves:

Silver Beatdown (Down, Down, Two buttons, near a downed enemy)
Jumps on the knocked down enemy then stabs them several times with his claws before picking them up and throwing them sideways.  Does a good amount of damage, but the range is more narrow than [Grey Punishment]

Silver Antumbra (QcF + two buttons while Donavan is setting himself for [Grey Umbra])
leaps forward immediately, without needing to finish setting up.  Does far more damage than [Grey Umbra], goes full screen, and is much faster.  Still unsafe if the enemy blocks the move. Enemy is then knocked down and sent sliding across the screen.

Silver Punishment (QcB + two buttons during Grab)
slams the enemy into the ground then stabs them once with his claws.  Gurantees the enemy will be knocked down for one second.  All versions of [Grey Punishment] will also be upgraded for the following second.  L version (of [Grey punishment]) will OTG the enemy higher, M will have the enemy dazed after being stood up for a very brief moment (less than half a second), and H will push the enemy back but wont send them flying backwards across the screen, making it easier to follow up on.

Ultimate Move: Platinum Penumbra (must be used during [Grey Umbra])

Runs forward with his claws out.  Slower than [Grey Umbra]'s leap but goes full screen and you can jump if necessary.  If you reach the enemy, Donavan does a claw slash which knocks the enemy back and down.  He then picks them up as he runs past and slams them into the back wall.  He continously stabs them with his claws for a short while.  Pressing QcF + two buttons will waste up an additional meter to continue to flurry of strikes on the enemy.  Unlike every other Ultimate, you can also call in your assist to do moves (and as much as you want) to tack on a ton of additional damage.  Can deal alot of damage on its own but isn't as strong as other ultimates without an assist helping out, or without the extended timer.  Can also be avoided if the enemy jumps over, or runs underneath you while you're jumping

Victory: Punches the air "Ahah, you were no match!"

Draw: Turns around, and shows his back "Humpf, I'm not done yet, you'll see next time"

Lose: Puts knee on the ground and pants "Damn--!"

Appearence: Grey knee high boots.  Black Shorts.  Grey Top, crossing over collarbone.  Has Black circle on stomach and Skirt that covers the side of waists and back.  Detached Grey Sleeves with slightly lighter grey circle on palms, also has glowing magic claws (he's always wearing his weapon).  Strands of shoulder length hair, Pony tail tied up.  Grey eyes, evil look.
Fighting Game: Donavan
Alright, and here he is.  The Final Shota-console (for now).  Donavan the Bad boy with the claws.  Personally, I think claws are awesome and would probably be my weapon of choice (along with a sword).  In fact, my most played character (and favorite character) in BlazBlue is a Catgirl with large claws.  Hooray for Taokaka! 
Anyways, here he is, and only a day late (or two days if you account for the time change from here to Daph, I think)  I hope he came out alright.  I spent too much time trying to think of a cool attack name gimmick and I ended up just naming all the moves "Grey".  Creativity at its finest!
There's also probably a proper term for a "get in close quick" move but I cant remember it and I don't care that much.

:icondaphfloconmojo: owns Donavan and the Shota-consoles
Here are all the movelists I've made in the description daphfloconmojo.deviantart.com/…
daphfloconmojo.deviantart.com/… here's the bio for not-quite-Taokaka (actually, they're absolutely nothing alike.  Tao doesn't even have her claws out all the time)

And next week I'll upload....uh.............. . . . . .  .  .  .  .  .  .  .  .   .   .   .
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Azuula

Basic 2D Arcade Fighting game Moveset:

Gender: Male

Species: Shota-console

Description: Azuula is a very strict boy because he had a hard "childhood".  He doesn't kid around with Justice or with the enemy of their species.  Because he was bullied as a child, he's developed a persona which is what others almost always see.  The True Azuula is only shown when Chili is around, who was the only one who saw the real him

Azuula can be a powerful long ranged character.  His moves have a great range and damage, making him useful to have on the field or as an assist, provided he's analyzed the enemy enough. He isn't nearly as strong if he isn't able to get the enemy's analysis and will have much more trouble fighting at the start of the match.  After he's hit the enemy with [Inference] enough, he is far more useful and can be a great teammate who can add alot of damage to comboes from across the screen.  

Entrance: Puts a new part into his cannon before he puts it on and holds it up "I am read to fight"

Fighting Pose: Stands, both arms (including the cannon) by his side as he stares down the enemy

Moves:

Standing
Light: Jabs with the Knee
Medium: Straight Punch with free arm
Heavy: Swings cannon.  All his heavy moves have alot of range

Crouching
Light: Elbow Jab
Medium: Straight punch
Heavy: Downwards swing with cannon

Air
Light: Kick
Medium: Swings fist down
Heavy: Downwards swing with cannon

Grab:

Special Moves

Inference (QcF + L/M/H.  Mid-air also)
Closes his left eye and stares at a specific point.  Makes a character sized circle blink to show the area it hits.  L goes a short distance ahead (between Azuula and  Midscreen), M goes farther (past midscreen) and H aims it over and slightly right of the L version (the circle is also slightly larger).  Used in the air, the circles will still appear in the same places as if Azuula was on the ground. If the enemy is within the circle long enough, Azuula has analyzed them and a gauge showing how analyzed an enemy is will be filled.  He has to analyze the enemy four times to fill the meter fully, and each opponent has their own gauge.  If he doesn't analyze the enemy for too long, the gauge will deplete, but some moves will keep the gauge filled.  All the effects apply to the enemy on the field at the time and not their current assist.  Time Enemy must stay in the circle to be analyzed increases with each
analysis

Short Circuit (DP + L)
His laser cannon sparks energy out of the sides instead of the end.  Blasts the enemy backwards but slightly delayed.  Faster if the enemy has been analyzed once or twice.  If the enemy has been analyzed Three times, the blast will be larger and block projectiles.  If the enemy has been analyzed four times, it will automatically be delayed (although Azuula will be able to move very briefly) and explode autmoatically when the enemy is close enough

Optical Drive (DP + M)
aims cannon straight forward then fires. Delayed as he needs a second to charge.  Cannon will be faster and have a wider range the more the enemy is analyzed.  Additionally, if the enemy's assist is more analyzed than the enemy himself, the laser will hit the assist if they are on the feild, even if they are behind the enemy, and do increased damage, but the enemy will not be hit unless both of them are fully analyzed.

Mask ROM (DP + L. Mid-air only)
fires his cannon, leaving a large ball of energy and pushing himself back.  Hits twice if the enemy touches it before disappearing.  If they've been analyzed once, a barely visible circle will appear some distance around the ball which will keep the analysis gauge from depleting if the enemy is within it.  Analyzed twice, the enemies assist's analysis won't be depleted if they in the circle or their partner is in it, even if they weren't analyzed twice, and the ball will be able to hit three times. Analyzed three times, and the sphere will move slowly towards the enemy.  Analyzed Four times and the ball will prevent the gauge from emptying so long as its on the screen and blocks projectiles.

RAM Drive (DP + M.  Mid-air only)
Fires cannon, sending Three small lasers in three different directions downwards.  Distance where they land apart from each other depends on how high above you were when you fired.  Hitting an enemy with this move will prevent the analysis gauge from depleting.  With each analysis, the center laser will be able to move slightly more left or right to hit the enemy, with the other two lasers adjusting the same amount (so if the center laser adjusted left, both the left and right lasers aim more left).  Helps hit moving targets, but can hit an enemy three times if they're too close.

Super Moves:

Active Matrix (QcB + two buttons)
Azuula's eye becomes more static-y and the analysis meter will continously fill up if the enemy is within a large circle of inference around Azuula.  Additionally, any move will keep the gauges from depleting and moves that previously did that will fill the analysis meter by one point.  Azuula will recover quickly from using [Inference] and be able to move.  If he switches with his assist, the circle of inference will be around the partner, and Azuula attacking as an assist can fill the analysis meter

Omega Drive (DP + Two buttons)
Aims gun at the ground and fires a powerful shot, causing a large explosion.  Knocks the enemy backwards and Azuula into the air.  Azuula lands back where he used the move and he and the foe recover at the same time.  He can use an assist as he's in the air. If the enemy has been analyzed once, Azuula has invincibility frames as he's ducking to aim the gun.  After that, each analysis allows Azuula to reposition his landing area where he wants, with the area he can move to increasing with each analysis.  An enemy hit by this will also be analyzed twice.  Relatively low damage but very safe, even if the enemy blocks it with no analysis gauge.

Ultimate Move: Overloaded Function

Aims his cannon forward as it opens up to reveal a large swirling mass of energy.  Blocks projectiles and enemy takes immense damage upon touching it, but can be interrupted if Azuula is attacked from behind.  If left alone for a second, the spiral will shoot out from the cannon, locked onto the enemy and do a ton of damage.  Even has alot of Chip damage if blocked, but needs to have the enemy analyzed four times in order to use.  Can only be avoided by running behind Azuula

Victory: Lowers arm, so his weapon touches the ground, then he raises his chin with a serious expression "Hmpf"

Draw: takes off weapon, looks at it, and sighs "I should update my weapon..."

Lose: Leans forward panting and drops the cannon, causing sparks "I've been careless

Appearence: Aqua Blue shoes and Hair, Turqoise soles, Thigh high leggings, and coat, unzipped down to the hip.  Shoes glow white at the top.  Hair goes in 6 different directions off the sides. Left eye is grey, right eye has static within.
Fighting Game: Azuula
And here he is, Azuula.  Slightly more difficult to design than Bazu-kaa but oh well, hopefully this'll work ^_^
I get the feeling I forgot to add in a fighting game definition or two in the last few fighting movelists but whatever.  Nothing google cant fix

The next movelist to do is the only one left to do until Daph fills in the last four slots on the character select

Azuula's Bio: daphfloconmojo.deviantart.com/…
All the character movelists: daphfloconmojo.deviantart.com/…
Shota-consoles (c) :icondaphfloconmojo:

I should have the character select screen link and daph's icon assigned to my keyboard somewhere I use them so much
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Future Leonn

Basic 2D Arcade Fighting game Moveset:

Gender: Male

Species: Shota-console

Description: Leonn in the future went crazy since his friend, Donavan, disappeared.  He doesn't want to listen to anyone who tries to tell him the truth, and keeps yelling that everyone are liars.  He has a straight jacket, what fun!  He can beat you with both arms tied behind his back

Future Leonn a fast character who can take alot of punishment like his sane counterpart, but he doesn't have the same versatility.  Instead, he'll rely on his masochism to take damage and deal damage in quick bursts or setting up his teammate to continue the combo instead of doing it himself.  He also has quite a few moves which allow him to avoid damage, making him a difficult characer to try and rush down.  However, he has far more trouble with enemies that don't stay close and outrange him in one way or another. Unlike Future Exotyk, he can fight with a teammate, and getting one who can make up for this lack of range works best.

Entrance: Laughs "I will prove to all of you! You are ALL WRONG!"

Fighting Pose: Bent legs, crazy smile, eyes dart around frantically.

Moves:

Standing
Light: Quick Headbutt
Medium: Leans back on one leg then kicks forward
Heavy: Steps and body checks the enemy

Crouching
Light: Quick leg sweep spin
Medium: Does a fast headbutt
Heavy: Does a sumo style stomp.  OTG's

Air
Light: Swings one foot downwards
Medium: Swings both feet in opposite directions
Heavy: Does a somersault, swinging both feet downwards

Grab: Jumps and grabs enemy with both his legs.  If it connects, he will lean back and suplex them into the ground (except with his legs obviously)

Special Moves

Ummmm...Kuro! (QcF + L. Mid-air also)
tries to throw a ring, but since he's tied up, he just spins and falls over.  Pokes twice and recovers quickly.  Used in the air, he will be able to hit multiple times til he hits the ground and lands on his stomach, but he will recover immediately once he hits the ground and get on his feet as fast as the enemy might recover.  Not an effective keep away due to its short range but good for comboes, especially the air version which will hit multiple times and he can cancel out of it into other moves

Black...uh...(QcF + M)
Springs forwards and attacks enemy with both knees.  Has two hits of super armour and knocks enemy down but alot of recovery

Blah-nk drop, right? (QcF + H.  Mid-air also)
Does a high somersault and does a strong headbutt.  Decent anti air, knocks enemy down, and hits high.  Even has a hit of super armour while jumping and one while mid-air.  Used in the air, he will do the somersault and strong head where he is in the air.

Weiss.... (QcB + M)
bends downwards.  If he gets hit by any attack, he will fall onto his back then kick the enemy.  Takes reduced damage from all types of attacks (even projectiles) but the enemy can still possibly recover fast enough to block the kick.  Additionally, There are invincibility frames while falling back, but he can be hit before and after he kicks.  He can still die from getting hit.

What do you mean its "'Blah-n'? (QcB + H)
jumps back a short distance.  Pressing a button will make him do a kick which reaches slightly further ahead the higher the version.  L hits low with a sweep kick and returns to where he was before.  M hits mid, doing a swing kick to the enemy's torso, and H does a high jump with a double kick.

Shiro....Something! (DP + H)
Leaps forward and lands on his face. Dodges Projectiles and goes through enemy.  Can follow up with moves upon landing. Will stand-up on his own after a moment. Behaves as if in a knockdown state so only OTG moves will hit him after he's landed

- Whats a 'Nero'? (After [Shiro....Something!], L)
rolls backwards and quickly recovers.  Returns almost to where he first used [Shiro....Something!].  Very little window to be attacked but can't use [Shiro....Something!] for a second.

- The heck is a 'Bianco'? (After [Shiro....Something!], M)
from lying down on the ground, he will spring straight upwards before landing on his feet, using his back to launch the enemy

- The Hell is a 'White'!?!? (After [Shiro....Something!], H)
uses his legs to propel himself forward, rolling forward and doing a downwards leg swing, landing on his back before he finally gets back up.  If the enemy was behind his torso, they will be lifted and hit onto the ground in front of him.  Does good damage and knocks the enemy down but can be hit by low attacks while being used, and unsafe if blocked.

Super Moves:

Whatever Masochism (QcB + two buttons)
Leonn's Attack and defense increases based on how much health he's lost for a limited time.  If he takes a fatal hit while this move is active, the timer for this move will just decrease and
he will still be moving.  During the last second of this move, he will have hyper armour, allowing for a quick comeback.  Exactly the same as normal Leonn's [Blank Masochism], however it
won't last as long but the stat increases will be better.

Screw it! (DP + two buttons)
quickly charges forward a short distance with a headbutt.  Has Hyper armour.  If it hits, the enemy is dazed and will fall over in a second.  Leonn is also dizzy for a moment, making it hard for him to follow up and has a relatively short range, but it does a good amount of damage and a properly timed assist can take advantage of the enemy.  If the enemy was airbourne, they are knocked down to the ground and stunned for two seconds instead, and take a little extra damage.  

Ultimate Move: Colourless Liars!

Glares at the enemy.  If he's hit by any move, he will dodge it and his strait jacket will be knocked off.  He then rapidly throws a bunch of rings (or maybe the same two rings but they're just returning to him really fast) and then gives the enemy a running elbow jab to knock them back.  He then starts laughing and one of his rings knocks him backwards back into the strait jacket.

Victory: Yells at the enemy before pointing his toe at the enemy. " STOP LYING! I KNOW YOU LIE!

Draw: Turns away from the enemy, you can see his eye twitching "I swear... he will come back!"

Lose: Struggles to get his arms free but falls over then rolls on the ground "DON'T TOUCH ME! I KNOW HE IS THERE SOMEWHERE!"

Appearence: Dirty white shorts.  Tied up in a black strait jacket (or black ribbons tied in a bow).  Hair is dirty and no longer has bunny ears.  Scratches on legs.  No shoes
Fighting game: Future Leonn
New week, new Movelist.  Future Leonn was rather fun to make a movelist for.  Its fun to screw around with an insane character.  The attack names were fun too (like the two messing with the french pronounciation of "Blanc") although made it slightly more annoying if I had to reference them in other moves

here is the photo of the handsome devil daphfloconmojo.deviantart.com/…
Here are the fighting game movelists daphfloconmojo.deviantart.com/…

Shota-consoles (C) :icondaphfloconmojo:
Movelist made by me

Whats his face is the next one.  One with the weird hair and doesn't like zipping up his coat.  Yeah, that one
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Chili

Basic 2D Arcade Fighting game Moveset:

Gender: Boy

Species: Shota-console

Description: Chili is a ver energetic boy,  He is a bunny (not literally, cause then he'd be tiny, fluffy, and have large ears, not cat-ear hair).  He knows how to be respected and isn't afraid to defend his friends in need.  with his fiery temper, he gained a reputation when he was at school.  He can be very tricky, mostly with Azuula.  Even as he seems like a boy who isn't nice to others, you can be surprised by his kindness, and by the fact he doesn't judge by appearances.

Chili is a close combat character.  He's more than happy to take the front line in a fight and beat the enemy down.  He's good at comboes with moves that have good range, and he isn't a bad assist to have either, although he lacks defensive options on the field and a good way to get close enough to the enemy.  Also, despite his basic attacks doing good damage, his special moves usually need comboes to be useful.  All he needs is an assist with powerful moves to add onto his comboes or let him get close to the foe and he's good to go.

Lots of his moves leave a firey effect on the enemy.  Doesn't do anything but its fancy

Entrance: Runs onto the screen, with his fire rod in hand, leaving a trail through the air as he gets into place "Eh, a party? Awesome!"

Fighting Pose: Feet spread.  One back.  Leaning forward on the front foot.  Low stance.  Bent arms, holding rod by chest.  One hand is by his rod's fire.

Moves:

Standing
Light: One arm shove
Medium: Hits enemy with the back of the fire rod
Heavy: Downwards swing with fire rod

Crouching
Light: Straight Punch
Medium: Slams rod on the ground
Heavy: strengthens fire on rod then slams it down.  OTG's

Air
Light: Knee swing
Medium: Spins rod in hand, swinging arm upwards.  Lifts enemy upwards slightly
Heavy: Spins flaming rod in hand, swinging arm upwards.  Knocks them downwards

Grab: Reachs forward and grabs with one hand.  Then spins rod in hand (moving behind the enemy if its a back throw) then hitting the enemy, causing a burst of fire.

Special Moves

Heat Wave (QcF + L/M/H)
swings fire rod, creating a Crescent of fire.  L goes the farthest, but the fire wave is a bit smaller than Chili.  H doesn't go far but is very tall and M is little above chili's height and goes somewhere in between.  Easy to connect with in comboes.  Has too much recovery to use as a good keep away tactic but H is great as an assist move or anti-air.

Sacred Spark (QcF + L. Mid-air only)
quickly jabs Rod downwards with the fire extending a short distance ahead.  Effective poke.

Sacred Fire (QcF + M.  Mid-air only)
causes a burst of fire around him.  Knocks airbourne enemies upwards, while it just hits standing enemies normally.  Can be used to extend an aerial combo or as part of a combo against a standing enemy.

Sacred Torch (QcF + H.  Mid-air only)
fire extends to the rods length and he does a strong downwards swing.  Knocks enemy back and wall bounces while having good range but slow and has alot of recovery.  Easier to combo into

Flame Charm (DP + L/M/H)
spins rod above head, creating fire spinning around him.  L has the fastest recovery but only hits twice and covers his area.  M hits thrice and has more horizontal and vertical range.  H has the same horizontal range and more vertical range and hits five times.  Recovery time increases with each version.  Chili is vulnerable to projectiles while using the move but can still be damaging.

Heat Plume (Down, Down, L/M/H)
stabs fire rod upwards, creating flames that shoot up in front of him. Launches enemy.  button determines damage and how high the enemy is launched.  Can be used after crouching Heavy to OTG and launch, and can then be jump cancelled for an aerial combo but harder to cancel into ground attacks.  A downed enemy (that is OTG'd then hit) will only reach Chili's midsection with L, his head with M, and above with H.  

Super Moves:

Mantle Plume (QcF + two buttons)
focuses for a moment then throws his rod into the air. At the same time, a large mushroom cloud of fire shoots out of the ground underneath the enemy.  Large amount of damage but hard to hit if the enemy is moving, and can be interrupted by attacks.  Comboes or proper use of an assist can easily be

Fever Plumage (QcF + two buttons.  Mid-air only)
spins fire rod around in his hand and creates cluster of feathers.  Does alot of damage to the area in front of him.  Hits a little more than his character size and slightly above him.  Great for a combo ender

Ultimate Move: Sunny Day

Spins fire rod around quickly as the flames become more intense and he throws it into the sky.  The whole screen turns slightly more red and gets a slight haze effect.  Additionally, Chili's Rod is replaced with flames in the shape of the rod, which is a cool mixture of Red, yellow, and Blue (like a normal flame).   Chili's attacks do more damage and all his moves are faster and combo easier.  He does slightly less damage, but the additional speed should more than make up for it.  One last benefit is his partner can also attack quicker.  Lasts a short while before Chili has to catch his rod again.

Victory: Flame on fire rod grows weaker, before he swings it again in frustration "That's already over? The fun was about to start!"

Draw: Spins fire rod in hand "eh...tough guy, tough guy!"

Lose: Drops fire rod before the fire on his rod starts up and lights himself and he starts running "Aw snap!"

Appearence: Red Apron with black dots on it., grey pants with fur around knees and bottom of pantlegs.  Grey boots with Red glowing soles.  Red hair with fluffy cat ears on top.
Fighting Game: Chili
Bleh,  today, I felt too lazy to upload this but I was hoping to get at least have one of these uploaded a week sooooooo here's Chili

Here's his bio daphfloconmojo.deviantart.com/…

Here's the character select: daphfloconmojo.deviantart.com/…

here's the account of the person who designed him :icondaphfloconmojo:

Here's the hint for the next guy:  I dont know, I'll just upload a movelist for a guy I've already uploaded

Here's a smiley face:  :l

close enough
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You know what, I havent done a journal in a while and this game bugged me alot.

The Game was fairly fun, but I think the main series games are better.  I havent played a Professor Layton game before this game, but I heard the puzzles aren't as tough as the main series, however I have no evidence to support this.  I've played Pheonix Wright before though and I'd say the trials are fun, although a couple of hitches.  In the first trial, there's a time you have to assume the character said something they didnt (although I could have just missed it) and in the first Labyrinthia trial, there's a point where you have to choose between 3 wrong answers, but only one of the wrong answers is the one that wont give you a penalty and continue the story.  Outside of that, the Grand Grimoire was an interesting addition to the evidence.  The ability to question witnesses during another's testimony was neat but it doesnt add too much outside of some funny lines if you question someone with no one to say (which thankfully, gives you no penalty)

I also found alot of puzzles fun, although overwhelming at times (I knew Professor Layton was a "Puzzle game" but I didnt know that meant that they just threw puzzles at you for no reason whatsoever.  This is what happens when you do no research into a game before playing it.)  There were a few puzzles that seemed to be there just to coax you into wasting hint coins with descriptions that dont make alot of sense or dont explain much, like one early on where you have to untie Espella and you just have to pick which of the two options has the two ropes overtop of each other and not looped around each other, but with perseverance you can do them without using any hint coins.  My least favorite puzzles were the one when (minor spoiler) you're in the underground ruins and Layton says we need Wright's skills to figure out how to open the door, which requires basically no thinking whatsoever and just has the puzzle progress when you do very simple things, and the final puzzle of the game which was PATHETICALLY easy.  I did enjoy the puzzles at Rouge's tavern with the sliding Goblet though.  There were at least 4 puzzles in the game that were either based around hearing people talk, or spawned from someone talking but absolutely none of them come in the middle of a trial from someone's testimony, which was a major missed opportunity.

What ruined this game for me was the ending.  I'm going to spoil everything here so dont read the next paragraph if you havent beaten the game yet.  The rest of the game is fun but the ending was incredibly stupid if you think about it in the slightest, and considering how this is a crossover between two Mystery games, I highly doubt veteran players of either series wont notice these.  

(SPOILER START) So, all magic in the town was faked because there's a mineral in the water that makes them faint when they hear silver.  First up, that sounds really stupid.  Second, how in the hell did no one notice these large chunks of their day missing whenever a spell was cast?  If you say "oh, they said the witches mess up your mind when they're present", keep in mind that a witch appeared in the Alchemist's house, turned Layton into gold, while Phoenix was just underground.  Also, how the hell did they make a golden statue so quickly, and carry into town that fast?  Yeah, they have invisibility cloaks but Gold isnt exactly the lightest metal.  a Solid gold life sized statue would take alot of time and gold to make, and alot of effort to move.  How the heck did no one check in on that room in that time?  Keep in mind, they would have be knocked out for a while given other spells and the Legendary Fire.  Did they have this statue made before hand?  How rich is the Storyteller's company if they can make GOLDEN STATUES like this?  What about spells like Godoor?  THAT spell was done in the middle of the night and it specifically mentions it only lasts a short while.  How does someone fake this? Lets also not forget the Bell tower.  They find that bell as children and, what, 10, maybe 15 years later they never bother FINISHING the cryptic words on the wall?  If the bell is made of Silver, why not tear it down?  Clearly the story teller has enough money to build an entire town from the ground up and make gold statues of people whenever, why not tear down the tower?  Only people who've drank the water get knocked out when they hear the silver bell, why would he leave this tower here if he's gonna build a town around it with the purpose of having every faint at the sound of silver?  No, clearly its far more logical to just put a cloth over it.  No one will EVER walk into that part park.  Ever.  The cloth wont fall off, the grass under it wont rot without sunlight, no one will notice a thing.  BRILLIANT.  Can I also question how no one HEARD the crane machines too?  I mean, yeah, they cant see them but those things should be exceedingly loud.  Even if they were hypnotized to not hear them either, wouldnt they find it weird that everything got really quiet at random times during the day? Oh, and the whole Knock-out silver bell thing comes apparent immediately on a second playthrough when the Great Witch not only flies around london, but makes a statue come to life and throw a car into a tree.  There was NO way to possibly fake THAT.  There was a giant Hand print on the car.  Did the Pharmaceutical company just donate a robot statue to the city? and Eve Belduke just happened to have access to its controls?  How did she turn into a cat to get into the house?   Lets also not forget the contradiction in Layton going into the book first, then Pheonix the next day, and for some reason, Pheonix already been hypnotized and got a job in labyrinthia before Layton had gotten into town.  Why did it take him so long to get into town? and why was Pheonix and Maya hypnotized but Layton and Luke werent?  This is never explained.  All they say is "Pheonix came here by accident".  Another big problem with the game is that the title is a complete lie.  Layton never faces off vs Wright.  Don't bring up that last trial (where no one even questions why Layton has the authority to be an inquisitor.  I know he did the inquisitor puzzle at the Great Archive but no one even brings it up) where he just accuses the girl he's been helping out to save the whole game of being a witch.  Not suspicious at all.  Dont even TELL me that counts as facing off.  He KNOWS Espella isnt the witch.  He's smart enough to figure out from the evidence and the Storyteller's expression that Espella ISNT the witch.  He became the inquisitor so that he could get the trial going towards the truth.  Its not facing off, its just rigging a court trial.  Also, Layton seemed to do alot more in the ending than Wright did.  In fact, I think Layton did more important stuff to the story than Pheonix did.  All Pheonix really does is defend Espella and Maya in their trials, and then looks after Luke until they find Layton again, who's already found several extremely important clues such as the shades and the great witch.  They could have screwed with the story a little bit and just made Layton defend Espella in the trials and Pheonix would have been basically useless.  I did a little more research into this game and judging from the Trailer for this game alone (one from 2012), it seems the story went through several changes.  In the trailer, it says Espella had been written to die, Layton was accusing her in court, the Story Teller looked different, and Layton and Wright actually dont seem to get along, unlike the game where the two are best buddies throughout.  It would have been really cool to have had Wright and Layton on opposite teams, both trying to uncover the truth behind the town, but this would have been rather difficult to write so I can understand partially, but they could have had at least one trial where the two are legitimately fighting.  That part would have been easy, since Layton is better at puzzle solving on the fly, while Pheonix never puts the pieces together until he's in court, meaning we could have easily had a case of two people trying to find the truth against each other, and with layton as prosecutor, there could have been a point where Pheonix coaxes testimony from a witness and Layton solves the puzzle.  (End Spoilers)

I did find the game fun, but the ending was just so stupid.  There was also one line that was so hillarious that it sounds like a spoiler but it really isnt since it comes out of nowhere in the last 5 minutes of this game (and it is a long game with 20+ hours of gameplay in it).  I'll say this without giving names because this was just too funny.  A character just says, out of nowhere, "I have a fatal illness" and the others go "what! Noooo" before the character just says "Dont worry, I've already found a cure."  It just comes out of nowhere and affects absolutely nothing.  It turns out that it was establishing DLC, which is fine, but the line came completely out of nowhere and, again, had no impact on the events of the story, so it was just funny in how out of place it was.  The game has 70 puzzles total and was entertaining enough to be worth the time, but I'd recommend one of the main Pheonix Wright games over it, like the Miles Edgeworth Spin-off game (if you're lucky enough to find it) or Apollo Justice (again, if you can find it).

In other update news, I got a new PS Vita, and got both Project Diva F and F 2nd.  Those games are fun.  Vita version is superior to the PS3 version since you dont have to adjust the timing at all.  I've heard some people complain about the timing on the swipe, especially when you get sweaty fingers but just wipe your fingers off on your clothes, and use the side of you hand to wipe off the screen and it works fine.  
Oh, and Disgea 4 is great.  I'm usually not a shipper but I'm finding it hillarious to make up pairings for the characters you make in game.  (Hansel and Sally cleared out a whole level by themselves through the power of Friendship!)
  • Mood: Neutral
  • Listening to: Jet Set Radio OST
  • Reading: nothing
  • Watching: The screen
  • Eating: I want some chocolate
  • Drinking: Im thirsty

deviantID

Bladebrent
Brent
Canada
I like video games :D

Current Residence: US
Favourite genre of music: Anything Upbeat works
Skin of choice: one Im wearing
Favourite cartoon character: ......a cartoon character......
Personal Quote: You dont get better at something by sticking with what you know you can do, thats how I beat Sephiroth at level 66 on expert on Kingdom Hearts 1 (sucker)
Interests

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:iconever-so-excited:
ever-so-excited Featured By Owner Apr 20, 2014  Professional Digital Artist
Hey there! I just wanted to say thanks for adding my Ragequit PSA poster to your favorites ;) I'm really glad you enjoyed the piece and I appreciate the fav. :nod: Thank you again!
Reply
:iconbladebrent:
Bladebrent Featured By Owner Apr 21, 2014
No problem ^_^.  I hate people who quit just cause they're losing
Reply
:icondaphfloconmojo:
DaphfloconMojo Featured By Owner Mar 4, 2014  Student Filmographer
Just for you :D



You got hugged! Spread the DA love around! 
(You can copy and paste this message on their userpage!

RULES:
1- You can hug the person who hugged you! 
2- You MUST hug at least 6 other people!
3- You should hug them in public! Paste it on their page! 
4- Random hugs are perfectly okay! (And sweet
5- You should most definitely get started hugging right away! 
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:iconkakashi95fan:
Kakashi95fan Featured By Owner Mar 3, 2014  Hobbyist General Artist
You got hugged! Spread the DA love around! 
(You can copy and paste this message on their userpage!

RULES:
1- You can hug the person who hugged you! 
2- You MUST hug at least 6 other people! 
3- You should hug them in public! Paste it on their page! 
4- Random hugs are perfectly okay! (And sweet
5- You should most definitely get started hugging right away! 

Send this to all your friends, and me if I am one. 
If You Get 7 Back You Are Loved! 
1-3 you're bad friend! 
4-6 you're an ok friend! 
7-9 you're a good friend! 
10-& Up you're a great friend
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:iconfrozenlily3200:
Frozenlily3200 Featured By Owner Jan 26, 2014  Student Traditional Artist
Happy Birthday!
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:iconbladebrent:
Bladebrent Featured By Owner Jan 26, 2014
thanks ^_^
cute icon btw
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:iconfrozenlily3200:
Frozenlily3200 Featured By Owner Jan 26, 2014  Student Traditional Artist
welcome~
and thanks
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:iconbirthdays:
birthdays Featured By Owner Jan 26, 2014
:woohoo: :party: :iconcakelickplz: !!! HAPPY BIRTHDAY !!! :iconcakelickplz: :party: :woohoo:

It's January 26th which means it's that time of the year again and your special day is here! We hope you have an awesome day with lots of birthday fun, gifts, happiness and most definitely, lots of cake! Here's to another year!

Many well wishes and love from your friendly birthdays team :love:

---
Birthdays Team
This birthday greeting was brought to you by: KoudelkaW
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:iconjasperinity:
Jasperinity Featured By Owner Jan 26, 2014
Happy birthday! :D
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:iconbladebrent:
Bladebrent Featured By Owner Jan 26, 2014
thanks ^_^
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