Basic 2D Arcade Fighting game Moveset:
Description: Donavan is a very aggressive and violent boy. He isn't afraid to punch to get what he wants. He is rude, not very diplomatic, and knows how to lead. He has a thing for sadism and loves to hurt people. He is the only boy of the group who wears his weapon all the time, his claws, which requires his physical strength to swing. Despite his bad boy behaviour, he has a good heart and is always ready to help his friends in need.
Donavan is a character with alot of range and power. His physical attacks can reach farther than other characters and deal more damage on average, allowing him some powerful combos. On the other hand, he lacks any projectile or real "get in close quick" move. His moves are strong, he's great at mix-ups, and even screwing up a combo generally leaves Donavan with time to set himself back up again but any enemy who can stay away from him will have an advantage if Donavan doesn't get a partner who can take damage or create an opening for him.
Entrance: Enters and slashes in the air "I'll kick your ass!"
Fighting Pose: Legs apart and bent. Leaning forward, both arms extended downwards. Glaring enemy in the eyes
Standing (Facing Right)
Light: Stands on his front leg knees enemy in the stomach with the back
Medium: he spins to the left (or clockwise),rotating on his front leg and elbows the enemy's face with his back to the camera. He then steps back to his other spot
Heavy: Steps forward with his front foot, then swings his claw upwards. Launches enemy
Light: Elbow Jab
Heavy: Sideways claw swipe
Light: Downwards Elbow Swing
Medium: Sideways Kick
Heavy: Downwards Diagonal Clawswipe
Grab: Smacks the enemy with both palms to grab, then slashes with his claws, spinning the enemy. Good range and stun
Grey Jumpcut (DP + L/M/H)
Jumps and does a downwards swing with his claw. Jumps farther forward for each version. L version jumps straight up and then slashes down, and is still slower than his normal moves.
Any version works as an anti-air. Standing enemies are knocked down, while airbourne enemies are ground bounced. All versions hit high. There's a 1/100 chance that hitting the enemy with the H version of this move will make Donavan drop a camera. It does nothing and just there for kicks
Grey Sweep (QcF + L)
bends forward and sweeps the ground with his claw. Moves him slightly forward and hits low. Can be used twice in a row.
Grey Rapid slash (QcF + M. Mid-air only)
Swings his claws in the area slightly ahead and below him. Will continously slash as long as you tap M. Hits don't do too much damage but good keep-away tool since Donavan can combo fairly easily from it upon landing. However, it has a little recovery when you stop slashing
Grey Shutter Claw (QcF + H. Mid-air only)
A slow, double handed clawsweep which knocks the enemy up into the air. Does Decent damage, and launches the enemy high, unless they were blocking. On a standing enemy, Donavan will land on the ground after launching them.
Grey Shadow (QcB + L. Mid-air also)
twists his body to the side. Dodges all moves for a brief moment but he can easily be hit while he's returning to normal, so using it to dodge physical moves (except really slow ones) isn't a good idea.
Grey Pressure Point (QcF + M)
A precise stab with his claw which makes subsequent hits in the combo have more hit stun. The additional hitstun effect only works once per combo but the move can be used as much as you'd like. About the speed of a heavy attack.
Grey Umbra (QcB + H)
sets himself to jump, then leaps forward with his claws out. Delayed, but does a good amount of damage. Can aim himself diagonally upwards by holding up while he's setting himself. Holding M increases the delay before he jumps, and pressing Down again will have him return to normal. Needs enemy to be open in order to work or else Donavan will be very open to counter and Donavan has to be at least mid-screen distance from the enemy or closer to hit. Enemy is knocked back in a flying arc if they are hit.
Grey Punishment (Down, Down, L/M/H, near a downed enemy)
stabs a downed enemy with his claw. L version can be used multiple times in a row. Doesn't do much damage but builds meter quickly. M version simply picks up the enemy, with no damage but allows Donavan to follow up if the enemy doesn't react quick enough. H version picks up the enemy then claw swipes them away, knocking them back. If you dont use your assist, the H version is a good way to end a combo.
Silver Beatdown (Down, Down, Two buttons, near a downed enemy)
Jumps on the knocked down enemy then stabs them several times with his claws before picking them up and throwing them sideways. Does a good amount of damage, but the range is more narrow than [Grey Punishment]
Silver Antumbra (QcF + two buttons while Donavan is setting himself for [Grey Umbra])
leaps forward immediately, without needing to finish setting up. Does far more damage than [Grey Umbra], goes full screen, and is much faster. Still unsafe if the enemy blocks the move. Enemy is then knocked down and sent sliding across the screen.
Silver Punishment (QcB + two buttons during Grab)
slams the enemy into the ground then stabs them once with his claws. Gurantees the enemy will be knocked down for one second. All versions of [Grey Punishment] will also be upgraded for the following second. L version (of [Grey punishment]) will OTG the enemy higher, M will have the enemy dazed after being stood up for a very brief moment (less than half a second), and H will push the enemy back but wont send them flying backwards across the screen, making it easier to follow up on.
Ultimate Move: Platinum Penumbra (must be used during [Grey Umbra])
Runs forward with his claws out. Slower than [Grey Umbra]'s leap but goes full screen and you can jump if necessary. If you reach the enemy, Donavan does a claw slash which knocks the enemy back and down. He then picks them up as he runs past and slams them into the back wall. He continously stabs them with his claws for a short while. Pressing QcF + two buttons will waste up an additional meter to continue to flurry of strikes on the enemy. Unlike every other Ultimate, you can also call in your assist to do moves (and as much as you want) to tack on a ton of additional damage. Can deal alot of damage on its own but isn't as strong as other ultimates without an assist helping out, or without the extended timer. Can also be avoided if the enemy jumps over, or runs underneath you while you're jumping
Victory: Punches the air "Ahah, you were no match!"
Draw: Turns around, and shows his back "Humpf, I'm not done yet, you'll see next time"
Lose: Puts knee on the ground and pants "Damn--!"
Appearence: Grey knee high boots. Black Shorts. Grey Top, crossing over collarbone. Has Black circle on stomach and Skirt that covers the side of waists and back. Detached Grey Sleeves with slightly lighter grey circle on palms, also has glowing magic claws (he's always wearing his weapon). Strands of shoulder length hair, Pony tail tied up. Grey eyes, evil look.